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	<title>Comments on: Adding a limit angle mate</title>
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	<link>http://gabijack.com/2009/03/adding-a-limit-angle-mate/</link>
	<description>Gabi&#039;s Blog on solid modeling, design and engineering</description>
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		<title>By: Ayman el-adly</title>
		<link>http://gabijack.com/2009/03/adding-a-limit-angle-mate/comment-page-1/#comment-483</link>
		<dc:creator>Ayman el-adly</dc:creator>
		<pubDate>Mon, 21 Dec 2009 08:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://gabijack.com/?p=1255#comment-483</guid>
		<description>Gabi,thats really an excellent tutorial...it really helped me alot in my uni project

thanx</description>
		<content:encoded><![CDATA[<p>Gabi,thats really an excellent tutorial&#8230;it really helped me alot in my uni project</p>
<p>thanx</p>
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	<item>
		<title>By: GabiJack</title>
		<link>http://gabijack.com/2009/03/adding-a-limit-angle-mate/comment-page-1/#comment-482</link>
		<dc:creator>GabiJack</dc:creator>
		<pubDate>Wed, 11 Mar 2009 16:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://gabijack.com/?p=1255#comment-482</guid>
		<description>Thanks, Chris! I&#039;m just getting into FEA with SW Simulation and learning about how to define  contact sets. It&#039;s really interesting!</description>
		<content:encoded><![CDATA[<p>Thanks, Chris! I&#8217;m just getting into FEA with SW Simulation and learning about how to define  contact sets. It&#8217;s really interesting!</p>
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		<title>By: Chris Thompson</title>
		<link>http://gabijack.com/2009/03/adding-a-limit-angle-mate/comment-page-1/#comment-481</link>
		<dc:creator>Chris Thompson</dc:creator>
		<pubDate>Wed, 11 Mar 2009 16:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://gabijack.com/?p=1255#comment-481</guid>
		<description>Good blog Gabi. On a related topic, you may wish to mention using limit mates in simulation (FEA &amp; motion)scenario.

I discovered the limit mates needed to be suppressed or deleted in a CosmosMotion simulation, and replaced with contact3D (motion), or local contact sets (FEA).</description>
		<content:encoded><![CDATA[<p>Good blog Gabi. On a related topic, you may wish to mention using limit mates in simulation (FEA &amp; motion)scenario.</p>
<p>I discovered the limit mates needed to be suppressed or deleted in a CosmosMotion simulation, and replaced with contact3D (motion), or local contact sets (FEA).</p>
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		<title>By: Richard Williams</title>
		<link>http://gabijack.com/2009/03/adding-a-limit-angle-mate/comment-page-1/#comment-480</link>
		<dc:creator>Richard Williams</dc:creator>
		<pubDate>Thu, 05 Mar 2009 15:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://gabijack.com/?p=1255#comment-480</guid>
		<description>Well Done Gabi, excellent tutorial.</description>
		<content:encoded><![CDATA[<p>Well Done Gabi, excellent tutorial.</p>
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