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October 2009
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Disclosure:

DS SolidWorks provides me with a non-commercial license of SolidWorks Premium. They have also invited me to press events and conferences, such as SolidWorks World, free of charge and, at times, they have also provided for accomodations, some meals and transportation. I don't, however, receive any payment for blogging or instructions on what I should write about. Everything that I post in this blog is my own opinion and does not reflect or represent in any way the ideas of DS SolidWorks.

Archive for October 1st, 2009

Hey! It’s been quite some time since I updated this blog. I’ve been engrossed in a refresher of Chemistry and Materials Science, in hopes of better understanding about manufacturing processes of plastic products. Back in the day, I used to love Chemistry, and I think I wasn’t so bad at it, although some people may disagree with me, all because of a one-time tiny accident that left the lab stinking like rotten eggs for a couple of months. Anyway…  Today or tomorrow I’ll write about this model you see here, which is a modification of my original funkey. The inspiration came from a brief conversation with my brother. He’s an architecture student in Mexico, and he was telling me about how our sister, a graphics designer, had requested his help in creating the 3D model of a mouse to include in some sort of advertisement. He showed me samples of the renderings he had made, and that was enough to get me going. I had to have my own mouse!

still2

I didn’t really spend much time in modifying this model; I didn’t have more than a couple of hours to spare.  So, basically I reshaped the head (partial ellipse instead of an arc), made a few trims, lofts, and filled surfaces here and there, and most importantly, shaped the snout using Freeform command.  I’ll explain all that in more detail in my next post.

Now, I’m not sure this mouse could even be manufactured as it is. I just wanted the looks, and it was also a good exercise in the use of the Freeform command. I used to feel much intimated by it, but I’m finding that it’s not really that hard, and the best of all is that I can go back and edit the Freeform anytime I want. Perhaps with a bit more practice I will be able to model really neat stuff.  I didn’t have a layout of some kind to guide myself in shaping the snout, so I just pulled and pushed until it looked good to me. I know it could look much better than that…

still3

Now, please, somebody tell me this does look like a mouse!  I was never the artistic or creative one of the family, you know?

Tell you more soon!